Co-op

Co-op

Trash Day co-op guide: how 1-6 player online multiplayer works, role splitting, revives and the teamwork stunts behind the trickiest achievements.

1 to 6 online
Player Range
PC only via Steam
Matchmaking
Up to 6
Roles to Fill

Introduction

Trash Day is designed from the ground up as an online co-op party game for one to six raccoons, and the entire experience changes with the size of your crew. A solo player can absolutely finish the run, but hauling a physics-driven wagon across six areas alone is genuinely punishing, because the same cart that one raccoon can barely nudge becomes a controllable vehicle once four or five players push together. Co-op here is not a bolt-on mode; it is the intended way to play, from the moment you break out of Animal Control as a group. Friends join through the game's online lobby, split naturally into loose roles, and turn every obstacle into a negotiation about who steers, who watches the rear wheels and who runs ahead to scout the next stretch of road.

Trash Day Co-op Role Reference

RoleWhat They DoKey Tips
DriverHolds the steering push on the wagon and calls the line through obstacles.Lead Keep your input steady and let others match your direction.
SpotterWatches the front and calls hazards such as bear traps and traffic before contact.Eyes Speak early and in short, clear directions.
Wheel RunnerChases lost wheels and reattaches them while the wagon is still moving.Repair Carry the spare and hold the attach input on the axle.
Loot ScoutRuns ahead into dumpsters and side paths to gather valuable items.Economy Deposit often rather than hoarding a full load.
MedicRevives downed teammates before the timer runs out.Support Reviving three friends unlocks the Medic achievement.
Stunt CoordinatorSets up seesaws, planks and bungee launches for the crew.Party Count down out loud before every launch.

Co-op Role Breakdown

A

Driver

lead

The player who owns the steering input and becomes the crew's reference point for the wagon's direction.

Core DutyHold a consistent push direction on the wagon and call the intended line out loud so the rest of the group can match rather than fight your input.
Best Party SizeAnywhere from two to six, though the role matters most in small groups where one clear voice prevents the cart from stalling in place.
Pro TipDo not chase a moving wagon with constant corrections, hold steady and let the rear players absorb bumps, since twitchy steering is what tips a loaded cart.
A

Spotter

active

The forward-looking eyes of the crew, calling hazards before the wagon ever touches them.

Core DutyWatch the route ahead for bear traps, oncoming traffic and rockslides, and warn the driver early enough that the wagon can still change line.
Best Party SizeMost valuable in lobbies of three or more, where someone can afford to run ahead without leaving the wagon understaffed.
Pro TipCall hazards in short, directional language such as left, brake, or hole, because long explanations arrive after the collision instead of before it.
B

Wheel Runner

repair

The dedicated repair raccoon who chases runaway wheels and keeps the cart rolling through rough terrain.

Core DutyCarry a spare wheel, retrieve any that pop loose on impact, and hold the attach input on the bare axle to refit it before the wagon grinds to a halt.
Best Party SizeEssential in groups of four or more and a lifesaver in any lobby crossing the Construction Site or Junkyard, where panels and wheels break constantly.
Pro TipRefit fast to work toward the Pit Crew timing challenge, and replace broken panels on the same trip so one runner handles all repairs.
B

Loot Scout

economy

The raccoon who ranges ahead of the wagon in search of valuable trash and rare items.

Core DutyFlip trash cans, search dumpsters and sweep side paths for high-value and rare loot, then ferry it back to raise the wagon's overall worth.
Best Party SizeBest in lobbies of three or more, since the scout leaves the wagon shorthanded and needs others to keep it moving meanwhile.
Pro TipDeposit in small, frequent trips instead of hoarding a full armful, because dropped loot is easily lost to the river or left behind at the drop-off.
C

Medic

support

The teammate who drops everything to bring a downed raccoon back into the run before the timer expires.

Core DutyReach downed players quickly and revive them, since an unrecovered teammate is dead weight and a lost contributor to every pending objective.
Best Party SizeCritical in every lobby from two players upward, but especially at larger sizes where the odds of someone going down in a hazard rise sharply.
Pro TipReviving three separate friends unlocks the Medic achievement, so treat each rescue as progress and never leave a downed player to time out.
S

Stunt Coordinator

party

The crew's ringmaster, who sets up seesaws, planks and bungee launches for physics-driven spectacle.

Core DutyIdentify launch points, position the wagon or a teammate, and orchestrate the countdown for stunts such as a seesaw catapult or a bungee-assisted river crossing.
Best Party SizeShines with four to six players, because the more bodies available the bigger and sillier the physics setups become.
Pro TipAlways count down from three and have everyone commit on the final number, since loose timing turns a clean launch into a wasted attempt.

Core Mechanics

Co-op in Trash Day works through a shared physics simulation rather than separate instances, so every player pushes, pulls and collides with the same wagon in real time. A single raccoon can grab a wheel or a plank, but moving the loaded cart demands stacked inputs: up to five players shoving in the same direction will shift it, while mismatched directions stall or tip it. Revives let a downed player rejoin quickly, and Medic tracks how many friends you have brought back. Communication is part of the mechanic set, because many stunts depend on simultaneous actions such as stacking on a teammate for Totem Pole or firing someone off a seesaw for Space Cadets. Matchmaking is PC-only through Steam, and the lobby supports the full range from one lonely raccoon to a six-player stampede, with the game scaling the chaos rather than the rules.

Advantages

The biggest strength of Trash Day's co-op is that failure is funny rather than frustrating, which keeps groups playing long after a level has gone wrong. Because the wagon is a shared ragdoll object, every player has something meaningful to do even when the cart is stuck: someone steers, someone repairs, someone scouts, someone revives. That division of labour means newcomers are never useless, since grabbing loot or spotting hazards is genuinely helpful from the first minute. Online sessions are easy to set up through the lobby, and the one-to-six range means the game scales from a quiet two-player run to a loud party night without changing rules. Communal stunts such as stacking, seesaw launches and pattycake give the crew reasons to interact beyond the wagon, turning downtime into its own entertainment.

Challenges

Co-op's weaknesses show up when players bring mismatched expectations. The game does not enforce roles, so a crew that never talks will constantly fight the wagon's physics, tipping it in opposite directions and blaming each other for wipes. Matchmaking is PC-only and tied to Steam friends and the in-game lobby, so console players are not an option and a full six-player group can be hard to assemble on short notice. Large lobbies also magnify chaos: with six raccoons shoving one cart, a single player running the wrong way can undo everyone's work. Revives depend on teammates reaching you in time, which means a lone player downed far from the group may simply bleed out and wait. Finally, the loose structure is unforgiving to solo players, who get the same wagon but none of the manpower.

Frequently Asked Questions

How many people can play Trash Day together, and can you play solo?+
Trash Day supports online co-op for one to six players, so you can absolutely start a run alone. Solo play is honest but hard: the wagon is a heavy physics object that responds far better to several raccoons pushing together, so a lone player will spend much more time fighting it over every obstacle. With two or three friends the game hits a comfortable middle ground where roles emerge naturally, and at the full six players it becomes a chaotic party where the fun comes as much from the arguments as the progress. There is no local split-screen option, so everyone joins through the game's online lobby.
How do roles work, and do I have to pick one?+
Roles in Trash Day are entirely informal, which means nobody is locked into a class and you can swap whenever the situation changes. In practice, successful groups settle into a driver holding the main steering push, a spotter calling hazards ahead, a wheel runner who reattaches lost wheels mid-run, a loot scout sweeping dumpsters, and a medic who prioritizes revives. These are habits rather than settings, so the same player might scout in one area and drive in the next. The advice is simply to talk at the start of a session and agree who covers what, because an unspoken crew will all grab the wagon at once and leave nobody watching the rear wheels.
Is voice chat needed, and does the game have cross-play?+
Trash Day includes in-game chat, and voice communication dramatically improves coordination because so many stunts and hazards depend on timing that text cannot convey quickly. A launch off a seesaw or a simultaneous group push really needs a spoken countdown, and the same is true for warning about traffic, bear traps or a sudden rockslide. As for cross-play, the PC release matches players through Steam and the in-game online lobby, so the practical way to team up is with Steam friends rather than across different platforms. If you are on a different store or console, check the current store listing, because the launch build is presented as a PC-focused online co-op experience.

Quick Tips

💡

Assign jobs before the wagon starts moving, not after it tips over. A crew that begins each area with a quick verbal huddle, agreeing who drives, who spots hazards and who handles repairs, moves noticeably faster than one that improvises. The reason is mechanical: the wagon only responds well when pushing players share a direction, so an agreed driver gives everyone else a reference point to match. Wheel runners should already be carrying a spare and know which axle they cover, and a loot scout should know which side paths to sweep. It takes thirty seconds at the start of an area and saves many minutes of untangling a wagon that has been shoved in four directions at once.

💡

Deposit loot early and often rather than hoarding a full load. The wagon's value is what raises your score, and an un-deposited item in a raccoon's paws is one bad fall away from being lost down a river or left behind when the area ends. Scouts should make regular trips back to the cart instead of exploring until their arms are full, and the crew should treat the wagon as a moving bank that everyone tops up. This habit also feeds value-threshold achievements such as High Value Target, because a crew that deposits constantly will naturally cross the required total without ever stopping to grind for it. Steady deposits beat heroic single hauls almost every time.

💡

Protect your medic and keep revive routes open. Downed players can only rejoin if a teammate reaches them before the timer expires, so the raccoon carrying the Medic progress should never be the one sprinting ahead into unknown hazards alone. When someone goes down, the nearest player should peel off immediately and call out the location, while the rest hold the wagon steady instead of scattering to help. A calm, prioritized revive saves a run; a panicked stampede usually ends with two or three more raccoons down in the same trap. Keeping one player assigned to rear-guard duty during dangerous stretches ensures nobody is left stranded far from the group.

💡

Turn the chaotic physics into a deliberate tool instead of just surviving it. Bungee cords and planks let a coordinated crew launch the wagon over traffic, bear traps or a river crossing that a straight push cannot clear, and seesaws turn a spare teammate into a projectile for stunt achievements. The trick is to pause, agree on the plan, and execute together rather than improvising mid-air. Designate one caller for the countdown, have everyone hold their position until the signal, and treat a failed attempt as information rather than a disaster. Groups that lean into the physics this way clear obstacles faster and generate the moments that make a co-op session memorable.

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