Raccoons

Raccoons

Trash Day raccoon characters and cosmetics: hats, wearables, skins, the cosmetic economy and how Style Icon works.

Visual only
Cosmetics Effect
Style Icon
First Unlock
Vending machines
Spending Point

Introduction

In Trash Day you do not play a nameless animal, you play a raccoon with a personality, and the game gives you a small wardrobe of hats and wearables to make that raccoon your own. The cosmetic system is deliberately light-hearted: pick a character look from the roster, dress it up with items found in the world or bought using loot money, and head back onto the wagon route. Crucially, cosmetics are purely visual and never change how the physics behave, so a raccoon in a towering hat pushes exactly as hard as a bare one. That separation keeps the game fair in co-op while still letting a crew show off. Early players have also mentioned a raccoon called Jimothy, and while that name is player-reported rather than drawn from an official roster, it has become a small community talking point.

Trash Day Raccoon and Cosmetic Reference

Character or CosmeticTypeHow to Get
Raccoon RosterCharacterChoose from the available raccoon looks when you start a session.
HatsHeadwearFind them in the world or buy them with loot money in game.
WearablesOutfitUnlock and equip body cosmetics to round out your look.
JimothyPlayer-reportedMentioned by early players, not confirmed on an official roster.
Vending Machine CosmeticsShopSpend loot money at vending machines for cosmetic upgrades.
Style Icon LoadoutMilestoneEquip any single cosmetic to trigger the achievement instantly.

Raccoons and Cosmetics

B

Raccoon Roster

character

The selection of raccoon looks available when you begin a session, forming the base identity of your character.

Look TypeBase characters chosen before a run begins, giving each player a distinct silhouette without altering stats or movement in any way.
Unlock RouteAvailable from the start of the game, so a new crew can already look varied on its very first trip out of Animal Control.
Cosmetic OnlyYes, choosing a different raccoon never changes speed, strength or wagon handling, so pick purely on style and preference.
A

Hats

item

Headwear that sits on top of your raccoon and instantly gives your character a recognizable outline.

Look TypeHead cosmetics that range from practical-looking caps to deliberately absurd shapes that read clearly even in a crowded six-player scene.
Unlock RouteFound in the world during a run or purchased with loot money earned by hauling trash and depositing it into the wagon.
Cosmetic OnlyYes, hats never affect physics, and equipping the very first one triggers the Style Icon achievement for easy early progress.
A

Wearables

item

Body cosmetics that round out a raccoon's outfit beyond a single hat or accessory.

Look TypeOutfit-layer cosmetics that combine with headwear to create a fuller personal look, letting a crew visually distinguish its members at a glance.
Unlock RouteCollected through exploration and loot spending, tying cosmetic progress to the same dumpster-raiding loop that fills the wagon.
Cosmetic OnlyYes, wearables are purely visual, so a fully dressed raccoon stacks, launches and plays pattycake exactly like a bare one.
C

Jimothy

reported

A raccoon name floated by early players, often discussed as a favourite even though it is not from an official roster.

Look TypeCommunity-mentioned character whose exact appearance and availability are not documented in an official character list, so details remain uncertain.
Unlock RouteUnconfirmed, since the name comes from player commentary rather than a verified source, so treat any specific unlock claim with caution.
Cosmetic OnlyPresumed to be cosmetic like every other raccoon, but confirm in game before repeating it as fact to other players.
B

Vending Machine Cosmetics

shop

The in-game spending point where loot money converts into cosmetic upgrades for your raccoon.

Look TypeCosmetic goods sold through vending machines, offering a deliberate way to convert accumulated trash value into visible fashion.
Unlock RoutePurchase with loot money, and note that cumulative spending across machines feeds directly into the Big Spender achievement.
Cosmetic OnlyYes, spending affects only your appearance and your wallet, never the wagon's handling, so buy freely once your score target is met.
S

Style Icon Loadout

new

The milestone moment when your raccoon equips its first cosmetic and the Style Icon achievement fires.

Look TypeAny combination of hat and wearable that a player assembles, marking the transition from a plain raccoon to a dressed-up one.
Unlock RouteEquipping a single cosmetics item is enough to trigger the achievement, making this the easiest unlock in the entire game.
Cosmetic OnlyYes, the outfit is a look and a badge rather than a buff, and the crew is free to dress as ridiculously as it likes.

Core Mechanics

The raccoon and cosmetic layer is intentionally simple so it never competes with the wagon for attention. At the start of a session you select a raccoon look from the roster, and during a run you can apply any hats or wearables you have found or purchased. Spending loot money at in-game vending machines feeds the cosmetic economy and links directly to the Big Spender achievement, which tracks cumulative spending rather than any single purchase. The important mechanical rule is that appearance has zero effect on movement speed, grab strength or wagon handling, so players are free to dress ridiculously without paying a hidden cost. Social stunts remain fully available in costume, meaning a raccoon in a silly hat can still be stacked into a Totem Pole, launched off a seesaw or recruited into a pattycake slap fight.

Advantages

The cosmetic system gives Trash Day a warm, personal layer that pure physics games often lack. Because looks are decoupled from performance, nobody can accuse a teammate of playing a better character, and a group can express itself freely without touching the balance. Earning items through exploration and loot money ties dressing up to the same loop that already drives the game, so collecting cosmetics feels like a natural extension of raiding dumpsters rather than a separate storefront. The easy milestone of equipping any item means every player gets an early reward, and the option to spend money at vending machines gives loot value a second purpose beyond the wagon's score. Community chatter about specific raccoons such as Jimothy also shows the characters have enough personality to spark fan discussion.

Challenges

The biggest limitation is depth: Trash Day's cosmetics are a thin layer, and players hoping for deep customization trees, unlockable abilities or meaningful cosmetic progression will find the options modest. Because appearance never affects gameplay, there is little reason to chase rare looks beyond personal preference, and the reward loop for collecting them can feel flat once the novelty of dressing up fades. The roster of named characters is not fully documented publicly, and community mentions such as Jimothy are player-reported rather than official, so newcomers hoping for a detailed character guide may come away confused about what is actually confirmed. Cosmetic spending also competes with score, and players who overspend at vending machines may find their wagon value falls behind in a given run.

Frequently Asked Questions

Do cosmetics change how my raccoon plays or how the wagon handles?+
No, cosmetics in Trash Day are purely visual and have no effect on movement, grab strength, wagon weight or any other mechanic. A raccoon wearing the silliest possible hat pushes and steers exactly the same as one wearing nothing at all, and the wagon reacts only to how many players are shoving it and in which direction. This keeps co-op fair, because a crew can dress up as outrageously as it likes without any hidden disadvantage and without creating a reason to argue about who picked the best character. The practical consequence is that you should choose looks entirely on taste, since there is no mechanical incentive to pick one cosmetic over another.
How do I unlock hats and other cosmetics, and what is Jimothy?+
Hats and wearables are picked up through play, found in the world or bought using loot money you have hauled and deposited, with vending machines serving as the in-game spending point. Equipping any single item of cosmetic gear immediately triggers the Style Icon achievement, so your first piece of fashion is rewarded. As for Jimothy, the name comes from early player commentary rather than a confirmed official character list, so treat it as community-reported rather than a documented option. If you see the name referenced, understand it as fans talking about a raccoon they encountered or wished for, not as a verified member of an officially published roster.
Is there a point to spending loot money on cosmetics at vending machines?+
Yes, spending at vending machines has two functions. The first is simple customization, letting you convert hauled loot into hats and wearables that make your raccoon stand out. The second is achievement progress, since cumulative spending across vending machines feeds the Big Spender unlock, which tracks total money spent rather than any single purchase. That said, the money you spend is money not currently raising your wagon's value, so a crew chasing a high-value score should decide together how much to divert into fashion. A reasonable approach is to bank score first, then do a cosmetic spending run once the wagon's load has already met your target for an area.

Quick Tips

💡

Equip any cosmetic as early as possible to bank the easy Style Icon achievement. There is no downside to dressing up, because looks never change the physics, and the unlock fires the moment the first item is applied. Grabbing a hat in the opening area gives your raccoon a bit of personality for the whole run and gives a new crew an immediate sense of progress before the harder wagon work begins. If you are playing with friends, make it a small ritual at the start of a session: everyone picks a look, compares outfits and then gets moving. It costs nothing mechanically and makes the shared run feel more like your group's own thing.

💡

Decide as a group how much loot money goes to fashion versus wagon score. Cosmetics are fun, but every coin spent at a vending machine is a coin not currently padding the wagon's value, and in a run where the crew is chasing a high-value target that trade-off actually matters. A clean habit is to fill the wagon to a comfortable score first, then take a deliberate cosmetic shopping trip once the area's haul is secure. If one player cares about fashion more than the others, let them do the spending while the rest keep hauling, so the group still progresses without anyone feeling forced to choose between looking good and playing well.

💡

Treat community names such as Jimothy as fun trivia rather than confirmed roster facts. Early player discussion has floated the name, but it is not drawn from an official, published character list, so do not build a guide or a plan around it as though it were a verified option. When you talk to other players, framing it as something fans have mentioned keeps expectations honest and avoids spreading a claim the developers never made. The same courtesy applies to any unconfirmed cosmetics you hear about second-hand. Enjoy the fan energy, note that it is player-reported, and rely on what you can actually select in the game when deciding how to dress your raccoon.

💡

Use cosmetics as a communication aid in co-op, not just decoration. Because appearance never affects performance, a distinctive look is a free way to make yourself instantly recognizable in a crowded, silly scene, which helps teammates track who is driving, who has the spare wheel and who just went down in a pile of trash. Agree on clearly different outfits at the start of a session so nobody has to guess which raccoon is which during a chaotic obstacle sequence. This is especially useful in six-player lobbies where the screen fills with bodies and the wagon is spinning. A little coordination about who looks like what can quietly reduce the confusion that causes wipes.

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