Raccoons
Trash Day raccoon characters and cosmetics: hats, wearables, skins, the cosmetic economy and how Style Icon works.
Introduction
In Trash Day you do not play a nameless animal, you play a raccoon with a personality, and the game gives you a small wardrobe of hats and wearables to make that raccoon your own. The cosmetic system is deliberately light-hearted: pick a character look from the roster, dress it up with items found in the world or bought using loot money, and head back onto the wagon route. Crucially, cosmetics are purely visual and never change how the physics behave, so a raccoon in a towering hat pushes exactly as hard as a bare one. That separation keeps the game fair in co-op while still letting a crew show off. Early players have also mentioned a raccoon called Jimothy, and while that name is player-reported rather than drawn from an official roster, it has become a small community talking point.
Trash Day Raccoon and Cosmetic Reference
| Character or Cosmetic | Type | How to Get |
|---|---|---|
| Raccoon Roster | Character | Choose from the available raccoon looks when you start a session. |
| Hats | Headwear | Find them in the world or buy them with loot money in game. |
| Wearables | Outfit | Unlock and equip body cosmetics to round out your look. |
| Jimothy | Player-reported | Mentioned by early players, not confirmed on an official roster. |
| Vending Machine Cosmetics | Shop | Spend loot money at vending machines for cosmetic upgrades. |
| Style Icon Loadout | Milestone | Equip any single cosmetic to trigger the achievement instantly. |
Raccoons and Cosmetics
Raccoon Roster
The selection of raccoon looks available when you begin a session, forming the base identity of your character.
Hats
Headwear that sits on top of your raccoon and instantly gives your character a recognizable outline.
Wearables
Body cosmetics that round out a raccoon's outfit beyond a single hat or accessory.
Jimothy
A raccoon name floated by early players, often discussed as a favourite even though it is not from an official roster.
Vending Machine Cosmetics
The in-game spending point where loot money converts into cosmetic upgrades for your raccoon.
Style Icon Loadout
The milestone moment when your raccoon equips its first cosmetic and the Style Icon achievement fires.
Core Mechanics
The raccoon and cosmetic layer is intentionally simple so it never competes with the wagon for attention. At the start of a session you select a raccoon look from the roster, and during a run you can apply any hats or wearables you have found or purchased. Spending loot money at in-game vending machines feeds the cosmetic economy and links directly to the Big Spender achievement, which tracks cumulative spending rather than any single purchase. The important mechanical rule is that appearance has zero effect on movement speed, grab strength or wagon handling, so players are free to dress ridiculously without paying a hidden cost. Social stunts remain fully available in costume, meaning a raccoon in a silly hat can still be stacked into a Totem Pole, launched off a seesaw or recruited into a pattycake slap fight.
Advantages
The cosmetic system gives Trash Day a warm, personal layer that pure physics games often lack. Because looks are decoupled from performance, nobody can accuse a teammate of playing a better character, and a group can express itself freely without touching the balance. Earning items through exploration and loot money ties dressing up to the same loop that already drives the game, so collecting cosmetics feels like a natural extension of raiding dumpsters rather than a separate storefront. The easy milestone of equipping any item means every player gets an early reward, and the option to spend money at vending machines gives loot value a second purpose beyond the wagon's score. Community chatter about specific raccoons such as Jimothy also shows the characters have enough personality to spark fan discussion.
Challenges
The biggest limitation is depth: Trash Day's cosmetics are a thin layer, and players hoping for deep customization trees, unlockable abilities or meaningful cosmetic progression will find the options modest. Because appearance never affects gameplay, there is little reason to chase rare looks beyond personal preference, and the reward loop for collecting them can feel flat once the novelty of dressing up fades. The roster of named characters is not fully documented publicly, and community mentions such as Jimothy are player-reported rather than official, so newcomers hoping for a detailed character guide may come away confused about what is actually confirmed. Cosmetic spending also competes with score, and players who overspend at vending machines may find their wagon value falls behind in a given run.
Frequently Asked Questions
Do cosmetics change how my raccoon plays or how the wagon handles?+
How do I unlock hats and other cosmetics, and what is Jimothy?+
Is there a point to spending loot money on cosmetics at vending machines?+
Quick Tips
Equip any cosmetic as early as possible to bank the easy Style Icon achievement. There is no downside to dressing up, because looks never change the physics, and the unlock fires the moment the first item is applied. Grabbing a hat in the opening area gives your raccoon a bit of personality for the whole run and gives a new crew an immediate sense of progress before the harder wagon work begins. If you are playing with friends, make it a small ritual at the start of a session: everyone picks a look, compares outfits and then gets moving. It costs nothing mechanically and makes the shared run feel more like your group's own thing.
Decide as a group how much loot money goes to fashion versus wagon score. Cosmetics are fun, but every coin spent at a vending machine is a coin not currently padding the wagon's value, and in a run where the crew is chasing a high-value target that trade-off actually matters. A clean habit is to fill the wagon to a comfortable score first, then take a deliberate cosmetic shopping trip once the area's haul is secure. If one player cares about fashion more than the others, let them do the spending while the rest keep hauling, so the group still progresses without anyone feeling forced to choose between looking good and playing well.
Treat community names such as Jimothy as fun trivia rather than confirmed roster facts. Early player discussion has floated the name, but it is not drawn from an official, published character list, so do not build a guide or a plan around it as though it were a verified option. When you talk to other players, framing it as something fans have mentioned keeps expectations honest and avoids spreading a claim the developers never made. The same courtesy applies to any unconfirmed cosmetics you hear about second-hand. Enjoy the fan energy, note that it is player-reported, and rely on what you can actually select in the game when deciding how to dress your raccoon.
Use cosmetics as a communication aid in co-op, not just decoration. Because appearance never affects performance, a distinctive look is a free way to make yourself instantly recognizable in a crowded, silly scene, which helps teammates track who is driving, who has the spare wheel and who just went down in a pile of trash. Agree on clearly different outfits at the start of a session so nobody has to guess which raccoon is which during a chaotic obstacle sequence. This is especially useful in six-player lobbies where the screen fills with bodies and the wagon is spinning. A little coordination about who looks like what can quietly reduce the confusion that causes wipes.
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