Collectibles

Collectibles

Trash Day collectibles guide: every hidden Flamingo location, per-area loot collections and the secrets that gate the rarest achievements.

6
Hidden Flamingos
6
Tracked Area Sets
Everything Everywhere
Completion Achievement

Introduction

Collectibles are the long-tail completion layer of Trash Day, the reason a crew that has already reached Raccoon Paradise loads one more run instead of closing the game. The hidden objects are spread across all six areas and almost none of them are marked on screen. The headline hunt is the Flamingo: one pink lawn ornament is tucked somewhere in every level, well away from the safe wagon line, and finding the whole set unlocks A Group of Flamingos is Called a Flamboyance. Underneath that sits a looser tier of secrets, including per-area loot collections that quietly track how many of a zone's items your crew has pulled into the wagon, musical instruments that count toward Virtuoso, a throwing challenge tied to Wide Receiver, and playful environmental toys such as the river's cotton candy and the geyser that launches the wagon skyward. Collecting is deliberately social: someone has to break formation, scout, and hurry back before the wagon rolls on, which turns every hunt into a small co-op decision about risk and timing.

Collectible and Secret Reference

CollectibleAreaFind ConditionReward
FlamingoEvery areaLocate the single hidden Flamingo in each of the six levelsHidden Flamboyance achievement
Animal Control CollectionAnimal ControlGather the shelter set before breaking out for goodTracked Area completion credit
Convenience Store CollectionConvenience StoreClear the shelves, aisles and rear dumpstersTracked Area completion credit
Construction Site CollectionConstruction SiteRecover the scattered items around the unstable yardTracked Area completion credit
River CollectionRiverRescue items before the current dissolves themRare Area completion credit
Junkyard CollectionJunkyardSweep the largest loot pool in the whole gameRare Area completion credit
Park CollectionParkFinish the final set on the last stretch to paradiseTracked Everything Everywhere achievement

Collectible Sets and Secrets

The Flamingo Hunt

hidden

A single hidden lawn ornament waits in every one of the six areas, always placed away from the safe wagon line.

AreasSix levels each hide exactly one Flamingo, so a complete hunt means six finds and a lot of climbing.
How to Find ItLook behind buildings, above fences and on rooftop routes that the wagon can never follow.
UnlockCollecting every ornament grants A Group of Flamingos is Called a Flamboyance.

Animal Control Collection

active

The opening shelter doubles as a tutorial and as the first full loot set your crew can clear.

ZoneAnimal Control is where the breakout begins, so it is also the safest place to learn the loot loop.
Set SizeA modest but complete collection that teaches flipping cans, searching rooms and depositing into the wagon.
Why It MattersClearing it early builds the habit of sweeping a zone before the wagon rolls onward.

Convenience Store Collection

active

A tight urban shop layout where shelves, aisles and a rear lot hide the area's full loot set.

ZoneThe Convenience Store is compact and corner-heavy, which makes wagon handling awkward but searching quick.
Set SizeA mid-sized set spread between the store interior and the dumpsters parked behind it.
Watch ForVending machines and tight doorways slow a loaded wagon, so park it clear of the entrance first.

Construction Site Collection

active

An unstable yard full of planks and loose terrain, and a loot set scattered right across it.

ZoneThe Construction Site is the best place to practise wagon launches, and its loot is spread wide.
Set SizeA broad collection that forces the crew to cross the whole yard rather than sweep one corner.
Watch ForUneven ground tips a loaded cart easily, so carry fragile-looking items instead of throwing them.

River Collection

rare

Water turns the area's loot set into a race, because anything dropped can dissolve before you grab it.

ZoneThe River blends a crossing puzzle with a collection, and both punish careless handling.
Set SizeA smaller set than the Junkyard's, but far more demanding to secure because of the current.
Watch ForKeep the wagon on dry ground and carry items one at a time rather than tossing them across.

Junkyard Collection

rare

The largest loot pool in the game sits in the scrap yard, and clearing it is a genuine project.

ZoneThe Junkyard is a late-game area where value is dense and the space is huge.
Set SizeThe biggest collection in Trash Day, which makes it the main obstacle to Everything Everywhere.
Watch ForDon't overfill the wagon early; a heavy cart is harder to steer through the scrap heaps.

Park Collection

active

Open green sightlines make the final set easy to spot, but the last stretch still has to be escorted.

ZoneThe Park is the closing area and the final approach toward Raccoon Paradise.
Set SizeA manageable closing collection that rewards a crew which saved energy for the end.
UnlockCompleting every area's loot set across the game drives the Everything Everywhere achievement.

Core Mechanics

Trash Day never hands you a checklist up front, so the collectible layer runs on three interlocking systems. The first is Flamingo placement: each area hides exactly one ornament off the critical wagon path, which turns the hunt into a search problem that rewards climbing, scurrying and scouting rather than raw speed. The second is the per-area loot collection, which quietly tallies how many of a zone's designated items your crew has deposited; these six sets form the backbone of the Everything Everywhere achievement. The third is the action-based secret, where a specific physical feat triggers the reward, such as playing every musical instrument for Virtuoso or catching a teammate's throw beyond fifteen meters for Wide Receiver. Environmental oddities like the river's cotton candy and the geyser that tosses the wagon into the air sit in this same category. Nothing is instanced per player, so a find by one raccoon counts for the entire lobby, and the tracking that does exist is deliberately vague.

Advantages

Collectibles give Trash Day a second reason to exist once the main haul is finished. A clean six-area run takes most groups only two to three hours, which could leave the game feeling thin, and the flamingo hunt, the area sets and the action secrets roughly double that lifespan without adding new zones. They also reward the best thing the game does, which is movement: raccoons climb, scurry and scamper, and collectible placement is designed to send you over fences, onto rooftops and behind buildings you would otherwise sprint past. For a full crew the hunt becomes a natural role split, with one player scouting for the flamingo while the others keep the wagon rolling and guard the loot. Because finds are shared across the lobby, completion cooperates rather than competes, and a well-timed secret is one of the few things that reliably gets an entire voice chat cheering at once.

Challenges

The collectible design carries real friction. There is no in-game map, compass or tracker that shows how many flamingos you have found or which area sets remain incomplete, so most crews end up keeping their own notes or alt-tabbing to a community list. Several targets sit close to genuine hazards: the River dissolves dropped loot, and a wagon parked near traffic, a rockslide or a bear trap can wipe an entire run while the crew chases a single ornament. Solo players feel this hardest, because a lone raccoon cannot scout and guard the wagon at the same time, and leaving it unattended rarely ends well. A few secrets also lean on physics timing that is difficult to reproduce on demand, so achievements such as Wide Receiver can take many attempts and a lot of shouted countdowns, which frustrates groups expecting a tidy checklist hunt.

Frequently Asked Questions

How many Flamingos are there in Trash Day?+
There is one hidden Flamingo per level, and the full release ships with six areas, so the current count is six ornaments in total. Each one is placed off the main wagon route, usually somewhere that requires a climb, a rooftop route or a short detour behind a building, and none of them are highlighted while you play. Collecting all six unlocks the achievement A Group of Flamingos is Called a Flamboyance. Because the tracker is vague, most crews mark down which areas they have already cleared as they go, since a single missed flamingo can mean replaying an entire zone to find it.
Do collectibles carry over between runs?+
Findings are shared across the lobby while a run is live, so if one raccoon spots a Flamingo the whole crew gets credit for that discovery in the session. What persists between separate play sessions is tracked through the achievement and collection systems rather than a visible menu, which is why a completed area set or a spotted Flamingo still counts toward the big unlocks even after you finish a haul. In practice this means a crew can rotate who does the scouting each run without losing progress, and a player who joins late still contributes to the group's overall completion as long as the relevant object is found or deposited while everyone is together.
Which collectible achievement is the hardest to finish?+
Everything Everywhere is widely treated as the toughest, because it requires finding every loot item across the whole game rather than clearing one tidy set. That task spans all six areas, and two of them actively work against you: the River can dissolve items before you reach them, and the Junkyard's huge loot pool makes a full sweep genuinely time-consuming. The Flamboyance achievement is more forgiving by comparison, since it only asks for one ornament per level. A patient group that assigns a dedicated scout, deposits early and avoids rushing the water sections will get there far faster than a crew chasing a fast clear time.

Quick Tips

💡

Assign one player as the dedicated scout before the run begins. That raccoon ignores the wagon entirely and sweeps each area for the Flamingo and stray loot while everyone else keeps the cart moving. This single decision removes most of the tension between collecting and escorting, because the scout is never the person expected to hold a wheel or push a slope. Rotate the role between areas so nobody gets stuck doing thankless work for the whole session, and have the scout call out finds out loud so the rest of the crew knows when to pause rather than discovering the detour by accident.

💡

Never leave the wagon unattended in a hazard zone. Traffic lanes, rockslide chutes, bear traps and open water can all end a run in seconds, and a parked cart is a magnet for physics accidents. If a detour is unavoidable, split the crew so at least one raccoon stays with the cart while the others hunt, and agree on a meeting point before anyone wanders off. In the River especially, keep the wagon on solid ground and carry items one at a time rather than tossing them, since a dropped piece can dissolve before it can be recovered.

💡

Track your own progress in a shared note, because the game will not do it for you. List the six areas and tick off the Flamingo and the area loot set as you clear them, and mark any secret you attempted but failed, such as a Wide Receiver throw or a musical instrument you could not reach in time. This habit pays off on replays, when a crew can jump straight to the missing pieces instead of re-sweeping zones they already finished. It also makes the final push to Everything Everywhere far less frustrating, since you always know exactly which area is holding you back.

💡

Practice the physics secrets in a low-stakes area before you chase them seriously. Wide Receiver needs a catch on a throw of more than fifteen meters, and Virtuoso requires playing every musical instrument, so both benefit from a short warm-up where nobody cares about wiping. Use the earlier zones to rehearse throwing arcs, instrument locations and countdown timing, then attempt the real thing once the crew is comfortable. A calm rehearsal almost always beats a frantic attempt in a late, high-hazard area where a failed stunt can cost the whole haul.

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