AchievementsintermediateUpdated: 10/14/2026

Trash Day River Collection: Park, Junkyard, River Hotspots

Finish the Trash Day River collection with park, junkyard, and river spawn routes, plus the stack-raccoon launch trick that melts cotton candy on contact.

Finishing the Trash Day River collection is the only achievement set that spans three zones at once, and missing even one raccoon stack resets the cotton-candy dissolve counter mid-run. The three-zone route through the Park, the Junkyard, and the River is the speedrun community's fastest way to bank all 27 hidden items, because the raccoon-stack launch trick makes cotton candy dissolve on contact, skipping an entire sub-objective. The three-zone route through the Park, the Junkyard, and the River is the speedrun community's fastest way to bank all 27 hidden items, because the raccoon-stack launch trick makes cotton candy dissolve on contact, skipping an entire sub-objective, and runners chasing the related Passenger Achievement prize often refine this exact skip to shave the final seconds off their splits.

Trash Day River Collection: What It Actually Tracks

The River collection is a hidden tracker, not a visible checklist. Items register only when the cotton-candy dissolve counter ticks past a threshold, and that counter advances faster when you stack raccoons and launch a player into a cotton-candy pile. Most runs miss at least one stack site because the spawn windows are short and the dissolve formula is unforgiving.

CollectionItems RequiredZones CrossedCounter Trigger
River9Park, Junkyard, RiverCotton-candy dissolve
Junkyard9JunkyardRaccoon stack launch
Park9ParkPlayer-launch landing

Each zone contributes three collection ticks, and the counter only advances when the dissolve animation actually plays on a cotton-candy prop. Walking near cotton candy does nothing, because the dissolve check is tied to a damage event, not proximity.

Why the Raccoon-Stack Launch Matters

Raccoons in Trash Day are passive until you lure one with a fish scrap. Once a raccoon is following, you can stack additional raccoons by feeding them in quick succession, and the stack height determines how far a launched player travels horizontally. A two-raccoon stack gives roughly 4 meters of horizontal distance, while a three-raccoon stack launches a player into a cotton-candy pile from across a gap that would otherwise require a wagon detour.

The launch is triggered by any player colliding with the stack at sprint speed, because the collision propels the top raccoon into a parabolic arc. The top raccoon then collides with the player who triggered the launch, sending that player flying. This second collision is what registers on the dissolve counter when the landing zone contains cotton candy.

Trash Day Park Collection: Spawn Routes and Stack Sites

The Park has the densest concentration of raccoon stack sites, and it is the easiest zone to learn the launch timing. The Park collection contributes three of the nine River ticks, because each successful stack-and-launch near a cotton-candy cart counts toward both the Park set and the River set.

Park Stack SiteRaccoons NeededLaunch TargetCollection Tick
Picnic Grove2Cotton-candy cart (east)Park + River
Pond Edge3Cotton-candy cart (north)Park + River
Slide Tower2Cotton-candy cart (west)Park + River

The Picnic Grove site is the safest for first attempts, because the raccoons spawn within 5 meters of the cotton-candy cart, and a two-raccoon stack is enough to clear the gap. The Pond Edge requires a three-raccoon stack, but the extra raccoon spawns near the reed cluster, so the longer bait loop is the only added risk.

Park Collection Run Order

Start at the Picnic Grove, because the raccoon spawn is reliable and the cotton-candy cart is already loaded. Lure two raccoons with fish scraps, stack them at the picnic table, then sprint into the stack from the south. The launched player lands in the cart, the cotton candy dissolves, and the counter advances by two ticks.

Move next to the Pond Edge, which requires luring a third raccoon from the reed cluster. The Pond Edge is also where players most often lose their raccoon stack to the pond's ragdoll physics, because a stacked raccoon that touches water despawns the entire stack. The trick is to keep the stack at least 3 meters from the pond edge until the launch sprint begins, so the ragdoll trigger does not fire before the collision.

The Slide Tower is the final Park site, and it is the only one where the launch direction matters. The cotton-candy cart sits west of the tower, so the sprint must come from the east. A sprint from the west launches the player into the slide, which gives no collection tick, because there is no cotton candy to dissolve.

Trash Day Junkyard Collection: Stack Sites and Cotton-Candy Carts

The Junkyard contributes the hardest collection ticks, because the raccoon spawns are spaced further apart and the cotton-candy carts are guarded by the scrap-metal animatronics. The Junkyard collection is the one most runs fail to complete, so planning the stack sites in advance matters more than execution speed.

Junkyard Stack SiteRaccoons NeededHazardTick
Tire Pile3Scrap-metal animatronicJunkyard + River
Car Frame2Bear trap (south)Junkyard + River
Drum Stack2NoneJunkyard + River

The Tire Pile is the highest-value site, because a three-raccoon stack there is the only way to clear the animatronic's patrol arc. The launch trajectory sends the player over the patrol path, landing directly in the cotton-candy cart behind the animatronic. A two-raccoon stack lands short, and the player takes a hit from the animatronic that cancels the dissolve counter.

Junkyard Run Order and Hazard Routing

Start at the Drum Stack, which has no hazards, because it is the easiest stack to build. The drum stack is also the only site where a two-raccoon stack is enough, so it is the best place to practice the launch timing before moving to the harder sites. The drum stack's cotton-candy cart is small, so aim slightly to the left of the cart's center, because the launch arc drifts right by about 0.5 meters at sprint speed.

Move to the Car Frame next, which requires a two-raccoon stack and a bear-trap dodge. The bear trap is on the south side of the car frame, so the sprint must come from the north. A sprint from the south triggers the trap, which ragdolls the player and breaks the launch before the collision registers.

The Tire Pile is the final site, and the one most runs abandon. The scrap-metal animatronic patrols in a 10-meter arc around the tire pile, so the raccoon-bait loop must stay outside the arc. The launch sprint must come from the southeast, because the animatronic's patrol leaves a gap on the west side for about 3 seconds, and that window is the only time the launch can begin without an interrupt.

Trash Day River Collection: Cotton-Candy Carts and Final Dissolve

The River zone is where the final three collection ticks live, and it is the only zone where the dissolve counter can be lost entirely. The River collection is tied to the wagon's arrival, because the cotton-candy carts in the River only spawn after the wagon crosses the bridge. The river-level guide covers the crossing sequence in detail, so this article focuses on the collection ticks.

River SiteCart LocationStack RequiredTick
Bridge LandingNorth bank3 raccoonsRiver + Junkyard
Boat DockEast bank2 raccoonsRiver + Park
Willow GroveWest bank3 raccoonsRiver + River

The Bridge Landing is the first site after the wagon crosses, and it is the only River site that also counts toward the Junkyard collection. A three-raccoon stack is required, because the launch must clear the bridge railing, and a two-raccoon stack lands on the bridge deck with no cotton-candy contact.

Launching a Player Into a Cotton-Candy Cart

The Boat Dock is the easiest River site, because the cotton-candy cart is on the same elevation as the dock. A two-raccoon stack is enough, and the launch can come from any direction. The Boat Dock also counts toward the Park collection, because the cart's texture matches the Park's cotton-candy carts, and the dissolve counter treats them as identical props for tick purposes.

The Willow Grove is the hardest River site, because the cotton-candy cart is partially hidden by the willow branches, and a three-raccoon stack is required to clear the branches. The launch must come from the east, because the willow branches block launches from the west, and the launch from the south lands in the water, which despawns the stack and cancels the dissolve counter.

Stack-and-Launch Timing: The Full Sequence

The stack-and-launch sequence is the only mechanic that ties all three collections together, so practicing the timing on the easiest site first is the fastest path to the full set. The Park's Picnic Grove is the recommended training site, because the raccoons spawn within 5 meters of the cart, and a two-raccoon stack is enough to clear the gap.

StepActionTiming
1Lure first raccoon with fish scrap2 seconds
2Lure second raccoon2 seconds
3Stack raccoons at marker1 second
4Sprint into stack0.5 seconds
5Land in cotton-candy cart1 second
6Counter advances0.5 seconds

The total sequence takes about 7 seconds per site, so the full 9-site run takes roughly 63 seconds of active gameplay, plus the run time between sites. The fastest documented run on the public leaderboard is 4 minutes 12 seconds, including all hazard dodges and the wagon crossing.

Common Mistakes That Reset the Counter

The dissolve counter resets if the launched player takes damage before landing in the cotton candy, because the damage event cancels the dissolve check. The most common damage sources are the scrap-metal animatronics in the Junkyard and the bear traps near the Car Frame. The fix is to sprint from the safe direction at every site, because the hazard layout is symmetric and only one approach vector is clear.

The counter also resets if the stack collapses before the launch sprint begins. A stack collapses when one of the raccoons is hit by a ragdoll event, which is most often triggered by a player walking through the stack at non-sprint speed. The fix is to approach the stack from at least 2 meters away at sprint speed, because the collision that triggers the launch only fires at sprint velocity.

Frequently Asked Questions

Does the Trash Day River collection require all three zones?

Yes, the River collection is the only set that ticks across the Park, the Junkyard, and the River simultaneously. Each successful stack-and-launch in any of the three zones advances the counter by one tick, and all nine ticks must register before the achievement unlocks. Missing a zone leaves the counter stuck at six, and the achievement will not trigger.

What is the fastest way to stack raccoons in Trash Day?

The fastest stacking method is to lure raccoons with fish scraps and feed them at a stack marker, because each feed adds one raccoon to the stack. A two-raccoon stack takes about 4 seconds to build, while a three-raccoon stack takes about 7 seconds. The stack collapses if any raccoon is hit by a ragdoll event, so keep the stack away from water and bear traps.

How does launching a player into cotton candy work?

The launch triggers when a sprinting player collides with a stacked raccoon group, sending the top raccoon into a parabolic arc. The raccoon then collides with the launching player, propelling the player into the air. The player must land in a cotton-candy cart for the dissolve counter to advance, because the dissolve check is tied to a damage event on the cotton-candy prop.

Can the dissolve counter be lost after a successful dissolve?

No, the counter only resets on a failed launch or a damage event before landing. A successful dissolve in a cotton-candy cart is permanent for that run, and the counter does not decrement on a failed attempt. The counter is per-run, so leaving the game resets it to zero.

Which site gives the most collection ticks per launch?

The Bridge Landing in the River zone gives two ticks per launch, because it counts toward both the River collection and the Junkyard collection. The Boat Dock also gives two ticks, counting toward the River and Park collections. The Willow Grove gives only one tick, because it counts only toward the River collection, so it is the lowest-value site in the route.